Tuesday, April 8, 2025

SOLUTION: Correctly Importing SampleRobot instruments to Waldorf Quantum and Iridium

 As a long-time user of SampleRobot and a recent owner of a Waldorf Iridium Core synthesizer, I was excited to learn that SampleRobot 6 has explicit support for the Waldorf Iridium and Quantum instruments. After working with the synth for several days, however, I encountered a number of unexpected roadblocks when attempting to import my own SampleRobot recordings into my Iridium Core that the existing documentation and tutorial videos didn't cover. After a couple days of research and experimentation, I have finally figured it out, and wanted to share my findings for future users.

Recent developments

So far I have only found one video describing the process of importing SampleRobot instruments, and it's the one Waldorf published to their YouTube channel, however that video glosses over a very important fact: If you follow their steps exactly as described, it will work at first- but only if you leave your USB drive or SD card inserted in the synthesizer. If you try to load any instruments you created without the original storage device connected, the synth will complain that it can't find the samples!

If you want to permanently import your SampleRobot instrument without having to leave the USB/SD storage connected, you must import the samples into flash memory, and create the instrument from there. But that leads us to another problem: YouTuber Tim Shoebridge has the most popular video that covers the process of importing samples into a Quantum or Iridium, and it is very good, but it was recorded before the 3.0 update to the Iridium system software, which changed how sample storage works. His steps involve using an "Import" action which no longer exists in current Iridium/Quantum software. That functionality has been combined with the pre-existing "Add" action, but the workflow is different from what you'll see in Tim's video.

My steps below will show you how to correctly (and permanently) import your SampleRobot instruments into your instrument, as of the 3.2.0 version of Iridium Core OS (January 16, 2024).

Importing the samples

These steps assume you have already recorded your instrument in SampleRobot and exported the project in "Waldorf Quantum and Iridium (*.map)" format. I am a heavy SampleRobot user, and have already written some guides on working with it. If you'd like to see some more info on using it to make instruments for Quantum/Iridium, let me know.

First off, after you export your instrument to Waldorf format, make sure that you copy the resulting files to your USB drive or SD card exactly as follows: The USB drive/SD card must have a directory named "samples" at the root, and that directory must contain one or more instrument directories, each one containing the instrument's samples and MAP file. There can be other stuff on the drive/card, but all your Waldorf files must follow the above directory structure.

In this image you can see we have a USB drive named "IRIDIUM" and it contains a folder named "samples" with a subfolder named "The Giant Piano" which contains all necessary samples, plus the MAP file.

Note: Because some physical buttons on these devices have the same text as some on-screen buttons on the touch screen, I will try to use the word "press" for physical buttons and "touch" for on-screen controls.
  1. Insert your USB drive or SD card into your synthesizer.
  2. Press the physical Load button on the synth.
  3. On the Load Patch screen, touch Init to create an empty patch.
  4. Press OSC 1.
  5. Touch Wavetable and then touch Particle to select the standard sampler engine.
  6. Touch Actions, and then touch Add.
  7. In the upper-left corner of the touchscreen, toggle to the correct storage device for your samples (USB Drive or SD Card).
  8. In the left pane of the touchscreen, touch samples.
  9. In the right pane of the touchscreen, touch the directory name of the instrument you want to import (for the instrument in my screenshot above, I'd touch "The Giant Piano").
  10. Leave the directory name selected (don't select any individual files), and then touch Add.
  11. An "Add Samples" dialog will appear, asking if you want to copy the files to internal flash memory. Touch Copy.
  12. The samples will be copied into the "samples" directory on the synth's internal "Samples" storage. (For example, my "The Giant Piano" directory now appears between the factory "Tanya Samples" and "Vocal chika" directories in my internal storage.)

Loading the instrument map

The MAP file contains all the information your Waldorf synth needs in order to place each sample in the correct pitch and velocity ranges.
  1. With your USB/SD storage still connected, press the physical Load button.
  2. On the Load Patch screen, touch Init to create an empty patch.
  3. Press OSC 1.
  4. Touch Wavetable and then touch Particle to select the standard sampler engine.
  5. Touch Actions, and then touch Load Map.
  6. Use the touchscreen to navigate inside the original directory that contained your samples on your USB stick or SD card, and touch the name of the MAP file. (In my example, I'd navigate to "USB Drive > samples > The Giant Piano > The Giant Piano.map".)
  7. Touch Load.
Your samples should now be mapped the way you set them up in SampleRobot.

Testing and saving the instrument

You should now have a very basic sample-mapped instrument. Use the pads or fire up your DAW to play around with it to make sure your velocity layers are mapped properly (if you used more than one layer) and the pitches are mapped across the keyboard as you expected. You can make the necessary changes in the Timbre page of OSC 1, on a per-sample basis if only minor changes are needed. If you find massive changes are required, it might be best to go back to SampleRobot and re-record. (Again, if anyone needs tips here, let me know.)

Your freshly-imported instrument has a "gated" envelope (extremely fast attack and release) and does not adjust volume in response to velocity changes. It WILL trigger the appropriate samples if you imported multiple velocity layers, but it won't adjust their playback volume without some modifications.

To change the amp envelope to attack/release like you want, press the Envelopes button, and then make the appropriate adjustments on the Amp tab. (For example, I increased the Release to 1.54 seconds for my piano instrument.)

To make the instrument adjust volume in response to different velocities, touch Mod Targets on the Amp tab and then dial in the appropriate "Amp VeloAmt" value. In my case, 80% gave me the best velocity curve for my MIDI controller and playing style.

When your instrument is ready to save, do the following:
  1. Press the physical Save button.
  2. Enter a name for your patch and fill out the appropriate attributes. (I put all my patches into an "ultimateoutsider" bank so I can find everything I've created quickly by just selecting that bank in the preset browser.)
  3. Touch the blank space beneath the Save and Cancel buttons on the touchscreen to bring up the patch number entry dialog.
  4. Type in a patch slot number as a starting point to find where to save your patch. At least on my unit, the first available patch slot was 164. You can use the selector dial to scroll through existing patch slots until you find a blank one.
  5. Touch the red Save button to store the patch in the current slot.
And that's it! I do hope I save some future Waldorf-owning SampleRobot fiends some time with these updated steps!

Thursday, May 23, 2024

SOLUTION: How to make Facebook only show you posts from your friends and family

Most of my real-life family and friends have Facebook accounts, so it's theoretically the best way to digitally keep in touch with the people who are most important to me. But while Facebook used to live up to that promise for the first 10 years or so of its existence, in recent years the site seems much more interested in showing me ads and promoted posts that I have zero interest in seeing than it is in showing me content from my actual Facebook friends.

I recently discovered a way to make Facebook show me only posts from people on my Friends list. As of this time (May, 2024) this method currently works to see a chronological feed of only posts from people I care about, and nothing else (except for the occasional ad). The steps to do this are slightly different depending on whether you are using a computer or a phone, so I will provide illustrated instructions for three different ways of accessing Facebook.

If you are using Facebook via a web browser on a computer

  1. Open up your web browser of choice, navigate to facebook.com, and click the little house icon to make sure you're on the main Facebook landing page.


  2. If you see a "Feeds" link on the left side of the page, continue to step 3. If you don't see "Feeds" listed here, click the "See more" link.


  3. Click the "Feeds" link on the left side of the page.


  4. On the Feeds page, click Friends. This will display a chronological list of posts from people on your Friends list.


  5. Once you open the Friends feed, you can bookmark that page so that when you visit Facebook you automatically go to that feed! (In the picture above, that little "fb" icon under the address bar is my bookmark that points to my Friends feed.) You might have also noticed there are several other options on the Feeds page. Below are some descriptions of the different feed options, plus bookmarkable links to the different feeds:

    All feed - This is the default Facebook view (which mostly comprises ads and promoted content).

    Favorites feed - This feed shows posts from any Facebook friends, groups, or pages that you have explicitly marked as a "favorite." Steps to do this are coming up next.

    Friends feed - Only shows you posts from your Facebook friends.

    Groups feed - Shows posts from Facebook groups you belong to.

    Pages feed - Shows posts from Facebook pages you follow.
     
  6. These next steps explain how to customize your Favorites list so you can prioritize content from the Facebook friends, groups, and pages you're most interested in. On the Feeds page, select the Favorites feed, and then click the Manage Favorites button.


  7. On the Manage your Feed dialog box, click Favorites.


  8. The Favorites dialog box will automatically populate with a list of people, groups, and pages that you interact with the most, but you can also type in names to locate anyone or anything not already listed. Click the star icon next to the person, group, or page to toggle that item's "Favorite" status. A white star means the item is not favorited; a blue star means that item is marked as a favorite. After doing this your Favorites feed will now only show content you're interested in.


  9. If you have a very long friends list or belong to a lot of groups or pages, you can narrow down your search by selecting one of the filter options from the All dropdown list.

If you are using Facebook via a web browser on your phone

Steps on how to do this in the Facebook app are in the following section. This section here is about browsing Facebook on your phone's web browser, which might make sense for you once you get to step 3 below.

Facebook looks a little different when you access it via a phone's web browser versus how it appears on a computer, although the overall steps are mostly the same. I will just show some images of how things are different.

  1. Open up your phone's web browser and navigate to facebook.com. Scroll to the very top of the page so you can see the "three lines" icon (also called a "hamburger menu) in the upper-right of the page. Click that icon to open the menu.


  2. On the Menu page, click Feeds.


  3. At the top of the page, click Friends to only see content from your Facebook friends. For descriptions of the other feeds, see the previous steps about using Facebook on a computer. (Note: You can bookmark the Friends feed, or any of the other feeds here, and then save the bookmark to your phone's home screen, and use that as a way to directly open Facebook to your desired content- this is an advantage over using the Facebook app, which will always open to the default, mostly-garbage algorithmic feed.)

If you are using the Facebook app on your phone

  1. Open the Facebook app and scroll to the top of the page so that you can see the navigation buttons on the screen. Click the menu button in the lower-right corner of the screen.


  2. On the Menu screen, click Feeds. (If you don't see a Feeds option, click "See more" to reveal it.)


  3. On the Feeds screen, click Friends to only see posts from your Facebook friends (and the occasional ad). You can see descriptions of the other feeds in the steps for using Facebook on a computer earlier in this post.


  4. If you would like to narrow down the content you see to only your closest Facebook friends (and the Facebook groups and pages you like the most), you can customize your Facebook favorites. To do this, first select the Favorites feed and then touch the Manage Favorites link.




  5. Facebook may have already added a number of people, groups, and pages to your Favorites list based on how often you react to their content. To remove any items from the list, click the "..." icon next to one of these pre-existing entries and then click "Remove from Favorites." To add more items to your Favorites list, type their names in the Search box and then click the Add button next to their results when they appear.

Wednesday, May 11, 2022

Arturia V Collection - All Versions Compared

 

In May of 2005, French music software developer Arturia announced a limited-time bundle they called the Vintage Collection pack. It featured four emulations of classic synthesizers: Moog Modular V, CS-80V, ARP 2600 V, and minimoog V- all for the low, low price of $649USD (€555). This collection was only available for purchase during the month of June that year. Five years later, they released another bundle, the newly-dubbed V Collection 2.0; adding two new instruments that emulated three vintage synthesizers (Jupiter-8V emulated the Roland Jupiter-8 and Prophet V emulated both the Prophet 5 and the Prophet VS). Ever since then, Arturia has blessed us with a new V Collection about every two years.


I collected all the information I could gather on the various iterations of Arturia's trademark series to build a worksheet that compares the contents of every version. There's also a tab with quick details on each version of the collection (release date, intro price, total # of products), etc.


Some random Arturia V Collection trivia

  • V Collection 2.0 and 3.0 used the Syncrosoft USB licenser for copy protection (the same thing as the Steinberg USB eLicenser), while V Collection 4 was the first version distributed with and activated by the Arturia Software Center (ASC). (They originally called it the Arturia Software Centre.)

  • Arturia's drum sampler plugin, Spark 2, was included in V Collection 4, but it was dropped from subsequent V Collection releases, although it's still an actively supported product.

  • V Collection 7 was the first to include a sound bank (a collection of presets called Synthopedia) in addition to the variety of virtual instruments. V Collection 8 added the PatchWorks sound bank. Owners of these bundles could install the sound banks from their respective collections in the Arturia Software Center.

  • V Collection 9 introduced 14 new sound banks to the collection, but instead of installing these from ASC, the banks are now available on the Store tab of Analog Lab V. (You can click the "Owned Banks" control to display only the sound banks included with your collections.) NOTE: As of this writing I am unsure whether PatchWorks and Synthopedia are still included with V Collection 9; the details page currently up says there are "14 exclusive sound banks" but if PatchWorks and Synthopedia were included I think the number would be 16.

  • Not every version of every Arturia emulation is included in a V Collection release. For example Modular V was already at 2.0 by the time of the original Vintage Collection pack, and Jupiter-8 had already seen two releases before its introduction in V Collection 2.0.

  • Some of the instrument names have changed over the years. To keep my chart readable, I opted for the more recent/modern names of these plugins. Some examples of changed names: Jupiter-8 V to Jup-8 V, Moog Modular V to Modular V, minimoog V to MiniMg to Mini V, Wurlitzer V to Wurli V, OB-Xa V to OP-Xa V.

  • Spark Vintage Drum Machine was included in the original release of V Collection 3, however that product is not listed as an installable option under V Collection 3 in the Arturia Software Center.


Wednesday, May 4, 2022

How to Recover Missing Presets in HALion Sonic and Groove Agent


I've experienced problems with missing plugin presets on nearly every version of Cubase I've used since 2010, and I know I'm not alone. Over the years I've published several articles on how to recover presets in various Steinberg instrument and effect plugins, and they're among some of my most viewed posts. Due to the recent epidemic of Cubase 12 users unable to locate presets for the HALion Sonic SE and Groove Agent SE plugins bundled with Cubase 12, I am back at it again with a brand new guide.

Products covered in this post

This post covers preset issues with the following product versions:

  • The versions of HALion Sonic SE, Groove Agent SE, Padshop, and Retrologue included with any flavor of Cubase 10, 11, or 12 (or Nuendo 10, 11, or 12).

  • The full versions of HALion Sonic 3, HALion 6, and Groove Agent 5.


If you are having trouble with older versions of these plugins, you might find my earlier articles helpful:


Also, please note that I'm a Windows user, and some of the information here is Windows-specific. Most of the information here should be valid for MacOS too, though.

Before you start (important!)

The steps in this article all assume that your Steinberg products are all properly licensed and activated. I have confirmed with other Cubase users that some plugin preset problems are the result of improperly activated products, and the steps in the following sections won't help you in that case. So before you go any further, please check the following:

If you are using any Steinberg product released after December 2021 (Cubase 12, Nuendo 12, Dorico 4, etc):

Launch the Steinberg Activation Manager and confirm that your installed Steinberg product is both listed and activated. It should look like this:


If you see the product listed, but it's in the "Not Activated" state, just click the Activate button. If you instead see a "Verification Pending" status, that is probably because you purchased an update/upgrade/crossgrade license and you have not yet completed the license upgrade process. Please see this Steinberg support article to learn how to properly activate your newly purchased product, and then come back here if you still have problems!

If you are using any Steinberg product released before December 2021

At the time I'm writing this (May 2022), most of Steinberg's products still use the eLicenser system, whether it's the USB eLicenser dongle or the "soft eLicenser" that's stored on your computer. Even if you own one of the new Steinberg Licensing products, if you wish to use any products that still use eLicenser, that license has to be available on the PC where you're currently trying to solve your problems. Launch the eLicenser Control Center now and confirm your pre-existing licenses are available. (If they're not, any eLicenser-based product, including plugin preset content, will not be available for you to use.) For example, even though I'm using Cubase 12, I also use the full versions of Groove Agent 5 and HALion 6, which are included in Absolute VST Collection 5- which is eLicenser based. So I still need to use my USB eLicenser:


Once you're sure ALL your installed Steinberg products are licensed/activated, you can safely proceed to the next section.

1. Check the Steinberg Library Manager

Most Steinberg instruments have separate installers for the instruments and presets/library content. If HALion Sonic or Groove Agent aren't displaying any preset patches or kits, you should first check whether any of that content is currently installed. Also, even if the content is installed, sometimes you still need to run the Library Manager after installation to register the content with other Steinberg applications and plugins. If you 've never heard of this program, don't worry- you probably already have it installed.

  • Launch the Steinberg Library Manager (the Steinberg Download Assistant installs and updates this application on your computer automatically). If Windows asks whether to allow the app to make changes to your device, click Yes.

  • Check the HALION and GROOVE AGENT tabs in the library manager to see what packages are currently installed on your system. If these lists are empty, or if one or more content packages you're expecting to see aren't displayed here (or if you don't see these tabs at all) then proceed to the section about installing/re-installing plugins and content.

HALION tab in Steinberg Library Manager (Cubase Elements 12 libraries)


GROOVE AGENT tab in Steinberg Library Manager (Cubase Elements 12 libraries)


Some notes about Steinberg content libraries

Most sample and preset content for Steinberg plugins is delivered in the form of VSTSound files, which can be installed in a number of locations on your computer. Depending on the specific plugin, you'll generally find the VSTsound files buried somewhere in one of these locations:

The ProgramData Steinberg Content Directory

ProgramData is usually a hidden directory. You can always access it by opening up a File Explorer window and entering the following at the address bar: %ProgramData%


Under ProgramData, you should find a Steinberg folder, which contains a folder named Content. Inside here there are a number of directories containing VSTSound files.


On my computer, there are Groove Agent files in both these locations:

  • C:\ProgramData\Steinberg\Content\Groove Agent\VST Sound

  • C:\ProgramData\Steinberg\Content\VST Sound

The AppData Steinberg Content Directory

Each user profile on a Windows computer contains a hidden AppData folder. Unlike ProgramData, which is the same location on almost every Windows PC, the exact path of your AppData directory depends on your username. You can always access it by opening up a File Explorer window and entering the following at the address bar: %AppData%


Under AppData\Roaming, you should find a Steinberg folder, which contains a folder named Content. Inside here there are a number of directories containing VSTSound files.


On my computer, there are Groove Agent files in both these locations:

  • C:\Users\joshm\AppData\Roaming\Steinberg\Content\Groove Agent\VST Sound

  • C:\Users\joshm\AppData\Roaming\Steinberg\Content\VST Sound

Choosing other locations

The Steinberg content installers rarely (if ever) ask where you would like these large files installed. If you ever need to relocate the files, it's recommended you use the Steinberg Library Manager to do this, as this program serves as a sort of preset database to many Steinberg applications and plugins. If you manually move the VSTSound files to another location outside the normal Steinberg Content directories, your plugins won't know where to look for them.


2. Install or re-install the latest plugins and content for your version of Cubase/Nuendo

If you already had a prior version of Cubase installed before upgrading to the latest version, you might have been tempted to install only the updated version of Cubase and any brand-new components it came with, rather than re-installing the plugins you already had. It doesn't help that the Download Assistant doesn't always show you all the content you have access to (you can't always trust the "My product downloads" section, for example), and each individual Cubase distribution includes dozens of separate installers. But hear me out…

Always run all plugin/content installers when you update/upgrade Cubase or Nuendo

If you update/upgrade to a new version of Cubase, you should always run the installers of the included plugins and content that shipped with the new version, even if you already have some version of them installed. Here's why:

  • Re-installing can fix issues with missing presets.

  • Newer versions of Cubase can come with newer versions of the plugins.

  • Newer versions of Cubase can also include updated content libraries, with more presets.

  • It can fix licensing issues. Even if they come "free" with your purchase of Cubase, all plugins and libraries included with Cubase are licensed for that Cubase version. If you don't run the new installers, for example, you might have the Cubase 11 versions of HALion Sonic SE and Groove Agent SE installed (which might require a USB eLicenser) running on Cubase 12 (which doesn't use eLicenser at all). Note: At the time of this writing, this tip mostly applies to Cubase since it was the first Steinberg product to switch to the new licensing method, but all Steinberg products will eventually make this change. You will definitely want to re-install all Absolute VST Collection plugins when the next version drops, for example.

Beware of the "My product downloads" section

I recently interacted with a fellow who didn't have any HALion or Groove Agent presets, and when he showed me a screenshot of his Steinberg Download Assistant, I knew exactly what the problem was. Since he had previously purchased an update from an earlier version of Cubase to Cubase 11, the Download Assistant placed a trimmed-down "Cubase Pro 11 Update" selection in his "My product downloads" list instead of the full Cubase Pro 11 package. Unfortunately, this option didn't include any plugin content at all- just the plugin installers!


Instead of relying on "My product downloads," simply locate the version of Cubase (or other Steinberg product) you know you own so you can be sure to see the full list of installers for that product. For example, note the difference between my acquaintance's screenshot above and the full Cubase Pro 11 selection below:


3. Re-run Steinberg Library Manager

If you had to install or re-install any content in the previous step, make sure to run Steinberg Library Manager once more, for two reasons:

  • So you can check that the content packs installed correctly; check the HALION and GROOVE AGENT for the individual libraries.

  • To allow the Library Manager to register the newly installed content with your other Steinberg apps and plugins. The Library Manager does this automatically whenever you launch it.

4. Force HALion or Groove Agent to rescan for presets

Now that you've double-checked that the latest content is installed, you will probably need to force your plugins to find the new presets. This applies to all versions of HALion, HALion Sonic, and Groove Agent. (Retrologue and Padshop don't require this step.)

Groove Agent and Groove Agent SE

If you don't have the right-side panel open, click the Show/Hide Load Panel button, select the Kits tab, and make sure "All Instrument Sets" is selected.


Next click the Rescan Disk button on the Kits tab. It can take a couple of minutes to perform the full scan. If everything's working you should see your list begin to populate.


HALion Sonic and HALion Sonic SE

On the Load tab, make sure All Instrument Sets is selected and then click the Rescan Disk button. It can take a couple of minutes to scan all of the content.


HALion (full version)

In the full version of HALion 6, select the LOAD/REC tab, and then select the MEDIABAY tab, and then make sure All Instrument Sets is selected. Next, click the Rescan Disk button. It can take a couple of minutes to scan the presets.


If you've reached this point, you should be good to go!

Related issues

Groove Agent "No license found" and "preset could not be loaded"

While writing this article I encountered another problem that I was able to resolve by following these same steps. On a computer where I had initially installed Cubase Elements, I later installed Cubase Artist- but I only installed the Artist application; I didn't install the "Artist" versions of the plugins or content. When I opened a Cubase project that used Groove Agent, I was first greeted by a dialog that said, "The preset could not be loaded. This can happen if the preset was saved by a newer version of this plug-in or by an incompatible plug-in."



And when the main plugin window opened, it was unusable, and there was a big "No License found" message plastered across the user interface. I was able to fix these issues by installing the Cubase Artist versions of both Groove Agent SE and its associated content.


Unable to add plugins to a project even though they're properly installed

This one really caught me by surprise. I was adding an Instrument track to a Cubase project, but when I was prompted to choose the desired plugin I couldn't find HALion 6 or Groove Agent 5 in the Instrument list of the Add Track dialog. I knew the plugins were installed, because I use them all the time!


But then I glanced over at the right-side panel of my project window and realized what was wrong- I was using a custom plugin collection that didn't include either of those plugins! You can create and manage custom plugin collections in the Studio > VST Plug-in Manager dialog. This gives you a way to surface only your most used plugins for a given project- but it has the effect of hiding any installed plugins that aren't in your selected collection! To fix this problem I just selected the Default plugin collection (which automatically contains all plugins), and I was then able to load those instruments in my project.


You can switch plugin collections by selecting the Media tab in the right zone of the project window and choosing the VST Instruments option. There, you can select your desired collection from the drop-down list. This picture shows the Default collection.


Cannot load presets marked by a red circle with a line through it

Both HALion Sonic and Groove Agent place a red and white icon before the names of presets that are currently installed but not correctly licensed. The number one cause of this problem is accidentally installing a version of the plugin content that was not included in the version of Cubase or Nuendo that you purchased. For example, if you own Cubase Elements 12, but you installed the Cubase Pro 12 version of HALion Sonic SE Content, there would be presets on your system that you are not licensed to use.
Unlicensed presets in HALion Sonic SE.

Unlicensed presets in Groove Agent SE.

The thing is, it may not even be your fault! For example, as of the time I am writing this, the Cubase Artist version of the "HALion Sonic SE 3.5 - Content" installer places the Cubase Pro versions of the HALion presets on your computer, even though your version of Cubase Artist isn't able to load them.

So the first thing to do here is to figure out if the unloadable presets are even supposed to load in your version of Cubase/Nuendo/Dorico. I am not sure what all comes with the different editions of Nuendo or Dorico, but here is a list of which instrument sets work in which versions of Cubase:

HALion Sonic SE instrument sets

Different Cubase flavors support different HALion Sonic instrument sets:
  • Cubase Elements: HS SE Artist, HS SE Basic, TRIP
  • Cubase Artist: Flux, HS SE Artist, HS SE Basic, HS SE Hybrid, TRIP, Verve
  • Cubase Pro: Flux, HS SE Artist, HS SE Basic, HS SE Hybrid, HS SE Pro, TRIP, Verve

Groove Agent SE instrument sets

Currently, all included Groove Agent sets work in all major flavors of Cubase:
  • Cubase Elements, Artist, and Pro: Allen Morgan Signature Drums, Laser Beams, Production Grooves, Rock Pop Toolbox, SE Kits, SE Studio Kit, The Kit SE

Seeing which instrument sets you have installed

Just because you have a given pack installed doesn't mean it will necessarily work in your version of Cubase, Nuendo, or Dorico. To see which packs you currently have installed, in both HALion Sonic and Groove Agent, just click the "All Instrument Sets" button in the preset browser, which brings up a thumbnail view of the installed sets.
The above instrument sets are currently installed with Cubase Artist 12, even though the HS SE Pro set doesn't work with Cubase Artist.

If the instrument set you're having problems with is supposed to work with your flavor of Cubase, Nuendo, or Dorico:

If it's a set that should be loadable but currently isn't, the best way to fix this is to:
  • Quit all Steinberg applications, then open the Apps & Features control panel in Windows and uninstall the options for Steinberg HALion Sonic SE 3 Component and Steinberg HALion Sonic SE Content. (The same applies to Steinberg Groove Agent SE 5 Component and Steinberg Groove Agent SE Content if you're having problems with Groove Agent instead.)
  • Launch Steinberg Download Assistant and be sure to select your version and flavor of Cubase or Nuendo (example: if you own Cubase Artist 12, navigate to Cubase > Cubase Artist 12).
  • Install both the Instrument and Content downloads for HALion Sonic SE or Groove Agent SE, depending on which plugin you're having trouble with.
  • Launch the Steinberg Library Manager to register the newly-installed content.
  • Close the Library Manager, launch Cubase, and open a project that uses the plugin. You should find all listed presets are now loadable.

If the instrument set isn't supposed to work with your flavor of Cubase:

If you've determined that the non-loading presets are in an instrument set that's not supposed to work with your Steinberg product, you can at least remove the problem instrument set so it doesn't clutter your preset browser with sounds you're unable to use.
  • Quit Cubase/Nuendo/Dorico.
  • Launch the Steinberg Library Manager and look at the appropriate tab for your plugin (HALION, GROOVE AGENT, etc.)
  • Locate the instrument set you wish to remove and click its Remove button.
  • When the program asks if you're sure you want to remove the instrument set, click Move to Trash.

  • Note: When the Library Manager removes a library, it really does move the files to the trash/Recycle Bin. You can empty your Recycle Bin to delete the files permanently.
    HS SE Pro VST Sound files in the Windows Recycle Bin.

  • The next time you launch Cubase/Nuendo/Dorico, you will probably receive several prompts indicating that a VST Sound Library was not found. Click Remove on each of these prompts to remove them from your DAW's database of VST Sound files.
    Click Remove to clean up the VST Sound database after removing an instrument set.

  • If you now open up the plugin where you were having preset issues, you should now find that only presets that actually work in your Steinberg product are listed.
    The correct list of HALion Sonic SE Sets for Cubase Artist.